Increased Starting Population
Bonus Starting Resources
Reduced Enviromental Hazards
Standard Starting Population
Average Starting Resources
Standard Enviromental Hazards
Limited Starting Population
Light Starting Resources
Dangerous Enviromental hazards
Season: {{seasons.current}}
{{entry}}
Day {{time.day}}
{{time.hour}}:00
Exposure: {{shelters.exposure.total}} | Morale: {{morale.current}}/{{morale.max}}
Game Speed:
Labor
−
+
Send workers to gather basic supplies.−
+
Workers convert raw food into rations−
+
Woodcutters produce a constant supply of wood−
+
Masons hammer out stone from the mountain−
+
Miners bring metal from mountain's depthsExploration
Defenses
Research
Structures
Game Speed:
Workers: {{population.uaWorkers}}/{{population.workers}}
Explorers: {{population.uaExplorers}}/{{population.explorers}}
Military: {{population.uaMilitary}}/{{population.military}}
Scientists: {{population.uaScientists}}/{{population.scientists}}
Wood: {{materials.wood}}/{{materials.woodCapacity}}
Stone: {{materials.stone}}/{{materials.stoneCapacity}}
Cloth: {{materials.cloth}}/{{materials.clothCapacity}}
Metal: {{materials.metal}}/{{materials.metalCapacity}}
Rations: {{supplies.rations}}/{{supplies.rationsCapacity}}
Raw Food: {{supplies.rawFood}}/{{supplies.rawFoodCapacity}}
Tents: {{shelters.tents.amount}}
Shacks: {{shelters.shacks.amount}}
Houses: {{shelters.houses.amount}}
Cookhouse: Level {{assignments.cookhouse.level}}
Sawmill: Level {{assignments.sawmill.level}}
Quarry: Level {{assignments.quarry.level}}
Iron Mine: Level {{assignments.ironMine.level}}
Dry Storage: Level {{structures.dryStorage.level}}
Storehouse: Level {{structures.storehouse.level}}
Wood Depot: Level {{structures.woodDepot.level}}
Stone Depot: Level {{structures.stoneDepot.level}}
Cloth Depot: Level {{structures.clothDepot.level}}
Metal Depot: Level {{structures.metalDepot.level}}
The Lost Camp is developed by Corbin Hunter @ Frostfire Studios LLC using JavaScript, Vue.js, and PHP
This game is currently in "Early Access", and is inspired by Frostpunk and A Dark Room.
Development Plans: Trello Roadmap
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The Lost Camp is a game focused around managing the day-to-day activity of a camp of survivors during the apocalyptic end of humanity. Sitting idle is not an option as various disasters and enviromental seasons will impact your camp.
Basic Navigation: The left-most panel is the Events Log. This will display major events impacting your camp. The upper-middle section of the game shows the current day, hour, and camp moral. The right-most panel allows for the adjustment of game speed (restricted on harder difficulties) and information about your camp including population, materials, supplies, and structures. The middle section of the game is your management panel. This panel allows for the assigning of survivors to tasks and the construction of buildings. After being unlocked this section also gives access to Exploration
Exploration: One of the most important features in this game is exploration. After unlocking Exploration you can access the exploration panel. You can then assign explorers, rations, and send teams on missions. To go on a mission a team must have an amount of rations that equals the team member count multiplied by the tier of the selected mission.
Survival Tips: When first starting you will need to ensure a steady supply of rations and ensure your survivors are protected from the elements. Continued lack of rations and / or shelter snowballs and can quickly kill your camp.
Press "esc" or click the "X" to close this panel and other non event-based panels
−
Explorers: {{exploration.squad1.members}}/{{exploration.squad1.limit}}
+
−
Rations: {{exploration.squad1.rations}}
+
−
Explorers: {{exploration.squad2.members}}/{{exploration.squad2.limit}}
+
−
Rations: {{exploration.squad2.rations}}
+
−
Explorers: {{exploration.squad3.members}}/{{exploration.squad3.limit}}
+
−
Rations: {{exploration.squad3.rations}}
+
−
Explorers: {{exploration.squad4.members}}/{{exploration.squad4.limit}}
+
−
Rations: {{exploration.squad4.rations}}
+
Tier {{exploration.missions.currentMissions.mission1.tier}} Mission
<
Send Squad {{exploration.missions.selectedTeam}}
>
Tier {{exploration.missions.currentMissions.mission2.tier}} Mission
<
Send Squad {{exploration.missions.selectedTeam}}
>
Tier {{exploration.missions.currentMissions.mission3.tier}} Mission
<
Send Squad {{exploration.missions.selectedTeam}}
>
Tier {{exploration.missions.currentMissions.mission4.tier}} Mission
<
Send Squad {{exploration.missions.selectedTeam}}
>
{{exploration.missions.missionDetails.description}}
{{exploration.missions.missionDetails.result1}}
{{exploration.missions.missionDetails.result2}}
Defense: {{defenses.passiveDefense + defenses.activeDefense}}
Attack Risk: {{defenses.attackRisk}}%
None
Earthworks
Wooden Palisade
Reinforced Palisade
Curtain Wall
None
Small Wooden Gate
Wooden Gate
Reinforced Wooden Gate
Gate & Portcullis
None
Small Watchtowers
Large Watchtowers
Reinforced Watchtowers
Stone Towers
Current Tier: {{research.currentTier}}
− Researchers: {{research.staff}}/{{research.staffCapacity}} +
{{research.currentSelection.s1.description}}
Costs: {{research.currentSelection.s1.woodCost}} wood, {{research.currentSelection.s1.stoneCost}} stone, and {{research.currentSelection.s1.metalCost}} metal
100% Research Rate: {{research.currentSelection.s1.researchTime}} hours
{{research.currentSelection.s2.description}}
Costs: {{research.currentSelection.s2.woodCost}} wood, {{research.currentSelection.s2.stoneCost}} stone, and {{research.currentSelection.s2.metalCost}} metal
100% Research Rate: {{research.currentSelection.s2.researchTime}} hours
Progress: {{research.progress}}/{{research.progressNeeded}}
{{events.eventDetails.description}}
{{incidents.incidentDetails.description}}
Pick wisely, this choice is irreversible
{{eventLog[eventLog.length - 1]}}
We survived for {{time.day}} days on Casual Survival Apocalypse
Caution: Usage of this system may break your savefile!!!